edwardthanks for clarifying. I got the package log this time.
Why do you need to run "hconfig-bin -a" instead of "hconfig -a"? Try starting Houdini from your shell using "HOUDINI_PACKAGE_VERBOSE=1 houdini -foreground". You should be getting some output, including a line that says "= = = Houdini Package log = = ="
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Technical Discussion » package file that points to shared packages folder
- Nathan Apffel
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Technical Discussion » package file that points to shared packages folder
- Nathan Apffel
- 51 posts
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edwardOh thanks, I hadn't been launching from the shell.
Are you launching Houdini from the shell? With HOUDINI_PACKAGE_VERBOSE=1, that should give you a detailed log in the shell for what/where it loaded packages from.
when I do I don't get any info about packages even though HOUDINI_PACKAGE_VERBOSE=1
when I do hconfig-bin -a from the shell I see its calling the package files from the default location in the home folder. even with HOUDINI_PACKAGE_DIR = mnt/Z/Framework/houdini
this is the log from the shell on launch. (aparetly i have an issue with ocl devicetype)
No OpenCL platform has the specified device type (HOUDINI_OCL_DEVICETYPE): GPU. Falling back to built-in CPU OpenCL driver (see HOUDINI_USE_HFS_OCL) No OpenCL platform has the specified device type (HOUDINI_OCL_DEVICETYPE): GPU. Falling back to built-in CPU OpenCL driver (see HOUDINI_USE_HFS_OCL)
I appreciate your help here. If you know of any other variables i can change to get useful output or to make houdini look for package files where i tell it to, that would be welcome.
thanks
Technical Discussion » package file that points to shared packages folder
- Nathan Apffel
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edwardThanks, i set HOUDINI_PACKAGE_DIR to the my houdini folder with and without the /packages I set HOUDINI_PACKAGE_VERBOSE=1. i'm not sure what that did. but Houdini still isn't finding my package files in /mnt/Z/Framework/houdini/packages
Now that I think about it, I'm not sure actually. Add "export HOUDINI_PACKAGE_VERBOSE=1" as well to see what's actually happening to know if HOUDINI_PACKAGE_DIR requires "packages" at the end or not.
also i don't know if my json file in my /home/user/houdini20.0/packages/ is necessary or correct.
do i need to set
"hpath" :
"package_path" :
to my shared folder as well?
Technical Discussion » package file that points to shared packages folder
- Nathan Apffel
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edward
For HOUDINI_PACKAGE_DIR,... do not add a packages directory under these folders.(https://www.sidefx.com/docs/houdini/ref/plugins.html#using_packages [www.sidefx.com] )
Also I think you need to set HOUDINI_PACKAGE_DIR as a real environment variable. ie. it won't work if you use houdini.env.
Thanks for the response. How do i set HOUDINI_PACKAGE_DIR as a real environment variable? is that done with bash like this: export HOUDINI_PACKAGE_DIR = /mnt/Z/Framework/houdini/packages
also why not add a packages directory under these folders? these folders are shared on my network and client machines will be able to access them. this way I could have a common packages folder. which is what i'm going for. is there a better shared location i could put a packages folder?
thanks.
Technical Discussion » package file that points to shared packages folder
- Nathan Apffel
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I'm trying to set up a single package file that points to a shared packages folder for machines on a small network.
I've gone over the documentation but haven't been able to make it work.
here is the contents of the package file i'm working on. I know its redundant. I've tried various combinations but not sure if im on the right track.
I thought i might only need to set HOUDINI_PACKAGE_DIR which didn't work so i put it the hpath etc
Help would be appreciated
I've gone over the documentation but haven't been able to make it work.
here is the contents of the package file i'm working on. I know its redundant. I've tried various combinations but not sure if im on the right track.
{ "hpath" : "/mnt/Z/Framework/houdini" } { "package_path" : "/mnt/Z/Framework/houdini/packages" } { "env": [ { "HOUDINI_PACKAGE_DIR": ["/mnt/Z/Framework/houdini/packages"] } ] }
I thought i might only need to set HOUDINI_PACKAGE_DIR which didn't work so i put it the hpath etc
Help would be appreciated
Houdini Indie and Apprentice » Render different ROPs successively
- Nathan Apffel
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Houdini Indie and Apprentice » Open mplay window
- Nathan Apffel
- 51 posts
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Houdini Indie and Apprentice » Open mplay window
- Nathan Apffel
- 51 posts
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Mike_A
Does this help:
Render menu > MPlay > Load disk files
EnivobThank you!
You can launch it directly from the bin folder.
C:\Program Files\Side Effects Software\Houdini 19.5.493\bin\mplay.exe
Houdini Indie and Apprentice » Open mplay window
- Nathan Apffel
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Is there a way to open a new mplay window to view rendered files? I'm not finding it in the Houdini interface. Does it have to opened by command line? The docs are typically obscure on the topic.
https://www.sidefx.com/docs/houdini/mplay/mplay_open.html [www.sidefx.com]
I've been starting a flipbook to open it but there must be a better way?
https://www.sidefx.com/docs/houdini/mplay/mplay_open.html [www.sidefx.com]
I've been starting a flipbook to open it but there must be a better way?
Houdini Lounge » node shape and color as a preset
- Nathan Apffel
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I wish you could save a node shape and color as a preset. I don't want to save as a default just as a preset. This would be helpful as I could then quickly change null OUT nodes to an easily identifiable shape and color. I don't only use nulls at out nodes so a permanent default doesn't really help. thoughts?
Technical Discussion » Error messasge from new filecache node in H19
- Nathan Apffel
- 51 posts
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Houdini Indie and Apprentice » Camera animation "live" for beginners!
- Nathan Apffel
- 51 posts
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This technique is actually kind of awesome with my favorite new toy, The Mighty Space Mouse.
Houdini Indie and Apprentice » visibility flag shortcut.
- Nathan Apffel
- 51 posts
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Houdini Indie and Apprentice » visibility flag shortcut.
- Nathan Apffel
- 51 posts
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Sometimes clicking on the visibility flag of nodes in sops gets tiring. I want to box select the node and hit a shortcut to display it. Is there a shortcut for this?
Houdini Indie and Apprentice » dialog prompt when creating digital asset, what does it mean?
- Nathan Apffel
- 51 posts
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I get this dialog when fist creating a hda from a geo node. which doesn't make a lot of sense to me.
Houdini Lounge » Any rumours of Houdini 19?
- Nathan Apffel
- 51 posts
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well
I guess we now know it will be mid-October. Thanks for freaking me out Sidefx! :o
I guess we now know it will be mid-October. Thanks for freaking me out Sidefx! :o
Technical Discussion » Houdini name convention to work with Substance painter match by mesh name
- Nathan Apffel
- 51 posts
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heinzelnissethis did not work for me. they parts still came in as texture sets and were not available as mesh names.
nt as the mesh name in substance painter.
It doesn't have to be a real material path, the name is what matters
Technical Discussion » Houdini name convention to work with Substance painter match by mesh name
- Nathan Apffel
- 51 posts
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lebrefalembic right?
you can check build hierarchy from path attribute and write "name" instead of path
Houdini Indie and Apprentice » point expression with spare input
- Nathan Apffel
- 51 posts
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Thanks,tamte. hscript expression functions (which are listed as expression functions in the docs point expression [www.sidefx.com]) are used for parameter fields, not vex functions. This has been a source of confusion for me. thanks for the response.
Houdini Indie and Apprentice » point expression with spare input
- Nathan Apffel
- 51 posts
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I'm confused. I wanted to use a spare input with the point expression. Which is shown in the docs here:point() [www.sidefx.com]
it gives two examples both require three parameters
so I tried this:
doesn't work...
turns out I needed this:
What? I don't see this anywhere in the docs. Is it there? why not in the point expression card?
thanks
it gives two examples both require three parameters
<type> point(<geometry>geometry, string attribute_name, int pointnumber) <type>[] point(<geometry>geometry, string attribute_name, int pointnumber)
so I tried this:
point(-1,"dist", 0)
doesn't work...
turns out I needed this:
point(-1, 1, "dist", 0)
What? I don't see this anywhere in the docs. Is it there? why not in the point expression card?
thanks
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